{"hash":"0xA18393089C05E49C","ns":"NETWORK","name":"NETWORK_TRY_ACCESS_TUNABLE_FLOAT_HASH","slug":"NETWORK_TRY_ACCESS_TUNABLE_FLOAT_HASH","official":true,"named":true,"luaName":"NetworkTryAccessTunableFloatHash","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"tunableContext","type":"Hash"},{"name":"tunableName","type":"Hash"},{"name":"defaultValue","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_TRY_ACCESS_TUNABLE_FLOAT_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_TRY_ACCESS_TUNABLE_FLOAT_HASH.md","snippets":{"lua":"local retval = NetworkTryAccessTunableFloatHash(tunableContext, tunableName, defaultValue)","luaInvoke":"local retval = Citizen.InvokeNative(0xA18393089C05E49C, tunableContext, tunableName, defaultValue, Citizen.ResultAsFloat())","js":"const retval = NetworkTryAccessTunableFloatHash(tunableContext, tunableName, defaultValue);","jsInvoke":"const retval = Citizen.invokeNative('0xA18393089C05E49C', tunableContext, tunableName, defaultValue + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xA18393089C05E49C, tunableContext, tunableName, defaultValue);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}