{"hash":"0xA25E006B36719774","ns":"NETWORK","name":"NETWORK_TRY_ACCESS_TUNABLE_INT_HASH","slug":"NETWORK_TRY_ACCESS_TUNABLE_INT_HASH","official":true,"named":true,"luaName":"NetworkTryAccessTunableIntHash","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"tunableContext","type":"Hash"},{"name":"tunableName","type":"Hash"},{"name":"defaultValue","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_TRY_ACCESS_TUNABLE_INT_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_TRY_ACCESS_TUNABLE_INT_HASH.md","snippets":{"lua":"local retval = NetworkTryAccessTunableIntHash(tunableContext, tunableName, defaultValue)","luaInvoke":"local retval = Citizen.InvokeNative(0xA25E006B36719774, tunableContext, tunableName, defaultValue, Citizen.ResultAsInteger())","js":"const retval = NetworkTryAccessTunableIntHash(tunableContext, tunableName, defaultValue);","jsInvoke":"const retval = Citizen.invokeNative('0xA25E006B36719774', tunableContext, tunableName, defaultValue, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xA25E006B36719774, tunableContext, tunableName, defaultValue);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}