# NETWORK::NETWORK_UNREGISTER_NETWORKED_ENTITY

- **Hash:** `0xE31A04513237DC89`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkUnregisterNetworkedEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_UNREGISTER_NETWORKED_ENTITY

## Signature

```c
void NETWORK_UNREGISTER_NETWORKED_ENTITY(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkUnregisterNetworkedEntity(entity)

-- always available, by hash
Citizen.InvokeNative(0xE31A04513237DC89, entity)
```

### JavaScript

```js
NetworkUnregisterNetworkedEntity(entity);

// by hash
Citizen.invokeNative('0xE31A04513237DC89', entity);
```

### C#

```csharp
Function.Call((Hash)0xE31A04513237DC89, entity);
```

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
