# NETWORK::NET_TO_OBJ

- **Hash:** `0xD8515F5FEA14CB3F`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetToObj`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NET_TO_OBJ

## Signature

```c
Object NET_TO_OBJ(int netHandle);
```

## Parameters

- `netHandle` (`int`)

## Returns

`Object`

## Description

gets the object id of a network id

## Usage

### Lua

```lua
local retval = NetToObj(netHandle)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD8515F5FEA14CB3F, netHandle, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetToObj(netHandle);

// by hash
const retval = Citizen.invokeNative('0xD8515F5FEA14CB3F', netHandle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD8515F5FEA14CB3F, netHandle);
```

*Sources: alloc8or RDR3 NativeDB.*
