# NETWORK::PREVENT_NETWORK_ID_MIGRATION

- **Hash:** `0x7182EDDA1EE7DB5A`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `PreventNetworkIdMigration`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/PREVENT_NETWORK_ID_MIGRATION

## Signature

```c
void PREVENT_NETWORK_ID_MIGRATION(int netId);
```

## Parameters

- `netId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
PreventNetworkIdMigration(netId)

-- always available, by hash
Citizen.InvokeNative(0x7182EDDA1EE7DB5A, netId)
```

### JavaScript

```js
PreventNetworkIdMigration(netId);

// by hash
Citizen.invokeNative('0x7182EDDA1EE7DB5A', netId);
```

### C#

```csharp
Function.Call((Hash)0x7182EDDA1EE7DB5A, netId);
```

*Sources: alloc8or RDR3 NativeDB.*
