# NETWORK::RESERVE_NETWORK_MISSION_OBJECTS

- **Hash:** `0x4E5C93BD0C32FBF8`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `ReserveNetworkMissionObjects`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/RESERVE_NETWORK_MISSION_OBJECTS

## Signature

```c
void RESERVE_NETWORK_MISSION_OBJECTS(int amount);
```

## Parameters

- `amount` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
ReserveNetworkMissionObjects(amount)

-- always available, by hash
Citizen.InvokeNative(0x4E5C93BD0C32FBF8, amount)
```

### JavaScript

```js
ReserveNetworkMissionObjects(amount);

// by hash
Citizen.invokeNative('0x4E5C93BD0C32FBF8', amount);
```

### C#

```csharp
Function.Call((Hash)0x4E5C93BD0C32FBF8, amount);
```

*Sources: alloc8or RDR3 NativeDB.*
