# NETWORK::SET_ENTITY_VISIBLE_IN_CUTSCENE

- **Hash:** `0xE0031D3C8F36AB82`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetEntityVisibleInCutscene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/SET_ENTITY_VISIBLE_IN_CUTSCENE

## Signature

```c
void SET_ENTITY_VISIBLE_IN_CUTSCENE(Entity entity, BOOL p1, BOOL p2, int p3);
```

## Parameters

- `entity` (`Entity`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)
- `p3` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetEntityVisibleInCutscene(entity, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0xE0031D3C8F36AB82, entity, p1, p2, p3)
```

### JavaScript

```js
SetEntityVisibleInCutscene(entity, p1, p2, p3);

// by hash
Citizen.invokeNative('0xE0031D3C8F36AB82', entity, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0xE0031D3C8F36AB82, entity, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
