# NETWORK::SET_LOCAL_PLAYER_INVISIBLE_LOCALLY

- **Hash:** `0xE5F773C1A1D9D168`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetLocalPlayerInvisibleLocally`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/SET_LOCAL_PLAYER_INVISIBLE_LOCALLY

## Signature

```c
void SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetLocalPlayerInvisibleLocally(p0)

-- always available, by hash
Citizen.InvokeNative(0xE5F773C1A1D9D168, p0)
```

### JavaScript

```js
SetLocalPlayerInvisibleLocally(p0);

// by hash
Citizen.invokeNative('0xE5F773C1A1D9D168', p0);
```

### C#

```csharp
Function.Call((Hash)0xE5F773C1A1D9D168, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
