# NETWORK::SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE

- **Hash:** `0xD1065D68947E7B6E`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetLocalPlayerVisibleInCutscene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE

## Signature

```c
void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(BOOL local, BOOL remote, int instanceId);
```

## Parameters

- `local` (`BOOL`)
- `remote` (`BOOL`)
- `instanceId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetLocalPlayerVisibleInCutscene(local, remote, instanceId)

-- always available, by hash
Citizen.InvokeNative(0xD1065D68947E7B6E, local, remote, instanceId)
```

### JavaScript

```js
SetLocalPlayerVisibleInCutscene(local, remote, instanceId);

// by hash
Citizen.invokeNative('0xD1065D68947E7B6E', local, remote, instanceId);
```

### C#

```csharp
Function.Call((Hash)0xD1065D68947E7B6E, local, remote, instanceId);
```

*Sources: alloc8or RDR3 NativeDB.*
