# NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES

- **Hash:** `0xE05E81A888FA63C8`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetNetworkIdExistsOnAllMachines`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES

## Signature

```c
void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(int netId, BOOL toggle);
```

## Parameters

- `netId` (`int`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetNetworkIdExistsOnAllMachines(netId, toggle)

-- always available, by hash
Citizen.InvokeNative(0xE05E81A888FA63C8, netId, toggle)
```

### JavaScript

```js
SetNetworkIdExistsOnAllMachines(netId, toggle);

// by hash
Citizen.invokeNative('0xE05E81A888FA63C8', netId, toggle);
```

### C#

```csharp
Function.Call((Hash)0xE05E81A888FA63C8, netId, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
