# NETWORK::SET_NETWORK_ID_STOP_CLONING

- **Hash:** `0x9ED3108D6847760A`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetNetworkIdStopCloning`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/SET_NETWORK_ID_STOP_CLONING

## Signature

```c
void SET_NETWORK_ID_STOP_CLONING(int networkId, BOOL bStopCloning);
```

## Parameters

- `networkId` (`int`)
- `bStopCloning` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetNetworkIdStopCloning(networkId, bStopCloning)

-- always available, by hash
Citizen.InvokeNative(0x9ED3108D6847760A, networkId, bStopCloning)
```

### JavaScript

```js
SetNetworkIdStopCloning(networkId, bStopCloning);

// by hash
Citizen.invokeNative('0x9ED3108D6847760A', networkId, bStopCloning);
```

### C#

```csharp
Function.Call((Hash)0x9ED3108D6847760A, networkId, bStopCloning);
```

*Sources: alloc8or RDR3 NativeDB.*
