# NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE

- **Hash:** `0xA6928482543022B4`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetNetworkIdVisibleInCutscene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/SET_NETWORK_ID_VISIBLE_IN_CUTSCENE

## Signature

```c
void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(Any p0, Any p1, Any p2, Any p3);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetNetworkIdVisibleInCutscene(p0, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0xA6928482543022B4, p0, p1, p2, p3)
```

### JavaScript

```js
SetNetworkIdVisibleInCutscene(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xA6928482543022B4', p0, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0xA6928482543022B4, p0, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
