# NETWORK::TEXTURE_DOWNLOAD_GET_NAME

- **Hash:** `0x3448505B6E35262D`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `TextureDownloadGetName`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/TEXTURE_DOWNLOAD_GET_NAME

## Signature

```c
const char* TEXTURE_DOWNLOAD_GET_NAME(int textureDownloadId);
```

## Parameters

- `textureDownloadId` (`int`)

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = TextureDownloadGetName(textureDownloadId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3448505B6E35262D, textureDownloadId, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = TextureDownloadGetName(textureDownloadId);

// by hash
const retval = Citizen.invokeNative('0x3448505B6E35262D', textureDownloadId, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x3448505B6E35262D, textureDownloadId);
```

*Sources: alloc8or RDR3 NativeDB.*
