# NETWORK::TEXTURE_DOWNLOAD_RELEASE

- **Hash:** `0x487EB90B98E9FB19`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `TextureDownloadRelease`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/TEXTURE_DOWNLOAD_RELEASE

## Signature

```c
void TEXTURE_DOWNLOAD_RELEASE(int textureDownloadId);
```

## Parameters

- `textureDownloadId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
TextureDownloadRelease(textureDownloadId)

-- always available, by hash
Citizen.InvokeNative(0x487EB90B98E9FB19, textureDownloadId)
```

### JavaScript

```js
TextureDownloadRelease(textureDownloadId);

// by hash
Citizen.invokeNative('0x487EB90B98E9FB19', textureDownloadId);
```

### C#

```csharp
Function.Call((Hash)0x487EB90B98E9FB19, textureDownloadId);
```

*Sources: alloc8or RDR3 NativeDB.*
