# NETWORK::UGC_DID_REQUEST_SUCCEED

- **Hash:** `0x0B6009A90B8495F1`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcDidRequestSucceed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/UGC_DID_REQUEST_SUCCEED

## Signature

```c
BOOL UGC_DID_REQUEST_SUCCEED(int ugcRequestId);
```

## Parameters

- `ugcRequestId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = UgcDidRequestSucceed(ugcRequestId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0B6009A90B8495F1, ugcRequestId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = UgcDidRequestSucceed(ugcRequestId);

// by hash
const retval = Citizen.invokeNative('0x0B6009A90B8495F1', ugcRequestId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0B6009A90B8495F1, ugcRequestId);
```

## See also

- [NETWORK::CLOUD_DID_REQUEST_SUCCEED](https://natives.borderlinerp.com/natives/NETWORK/CLOUD_DID_REQUEST_SUCCEED.md)

*Sources: alloc8or RDR3 NativeDB.*
