# NETWORK::UGC_IS_LANGUAGE_SUPPORTED

- **Hash:** `0xF53E48461B71EECB`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcIsLanguageSupported`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/UGC_IS_LANGUAGE_SUPPORTED

## Signature

```c
BOOL UGC_IS_LANGUAGE_SUPPORTED(int languageId);
```

## Parameters

- `languageId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = UgcIsLanguageSupported(languageId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF53E48461B71EECB, languageId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = UgcIsLanguageSupported(languageId);

// by hash
const retval = Citizen.invokeNative('0xF53E48461B71EECB', languageId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF53E48461B71EECB, languageId);
```

*Sources: alloc8or RDR3 NativeDB.*
