# NETWORK::UGC_IS_REQUEST_PENDING

- **Hash:** `0xF4AC4FA844FD559A`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcIsRequestPending`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/UGC_IS_REQUEST_PENDING

## Signature

```c
BOOL UGC_IS_REQUEST_PENDING(int ugcRequestId);
```

## Parameters

- `ugcRequestId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = UgcIsRequestPending(ugcRequestId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF4AC4FA844FD559A, ugcRequestId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = UgcIsRequestPending(ugcRequestId);

// by hash
const retval = Citizen.invokeNative('0xF4AC4FA844FD559A', ugcRequestId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF4AC4FA844FD559A, ugcRequestId);
```

*Sources: alloc8or RDR3 NativeDB.*
