# NETWORK::UGC_QUERY_GET_CONTENT_HAS_PLAYER_RECORD

- **Hash:** `0xF794765390A6DCA5`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcQueryGetContentHasPlayerRecord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/UGC_QUERY_GET_CONTENT_HAS_PLAYER_RECORD

## Signature

```c
BOOL UGC_QUERY_GET_CONTENT_HAS_PLAYER_RECORD(Any p0, int index);
```

## Parameters

- `p0` (`Any`)
- `index` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = UgcQueryGetContentHasPlayerRecord(p0, index)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF794765390A6DCA5, p0, index, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = UgcQueryGetContentHasPlayerRecord(p0, index);

// by hash
const retval = Citizen.invokeNative('0xF794765390A6DCA5', p0, index, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF794765390A6DCA5, p0, index);
```

*Sources: alloc8or RDR3 NativeDB.*
