# NETWORK::UGC_REQUEST_CONTENT_DATA_FROM_PARAMS

- **Hash:** `0x7FD2990AF016795E`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcRequestContentDataFromParams`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/UGC_REQUEST_CONTENT_DATA_FROM_PARAMS

## Signature

```c
int UGC_REQUEST_CONTENT_DATA_FROM_PARAMS(const char* contentTypeName, const char* contentId, int fileId, int fileVersion, int languageId);
```

## Parameters

- `contentTypeName` (`const char*`)
- `contentId` (`const char*`)
- `fileId` (`int`)
- `fileVersion` (`int`)
- `languageId` (`int`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = UgcRequestContentDataFromParams(contentTypeName, contentId, fileId, fileVersion, languageId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7FD2990AF016795E, contentTypeName, contentId, fileId, fileVersion, languageId, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = UgcRequestContentDataFromParams(contentTypeName, contentId, fileId, fileVersion, languageId);

// by hash
const retval = Citizen.invokeNative('0x7FD2990AF016795E', contentTypeName, contentId, fileId, fileVersion, languageId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x7FD2990AF016795E, contentTypeName, contentId, fileId, fileVersion, languageId);
```

*Sources: alloc8or RDR3 NativeDB.*
