# NETWORK::UGC_SET_QUERY_DATA_FROM_OFFLINE

- **Hash:** `0xF98DDE0A8ED09323`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcSetQueryDataFromOffline`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/UGC_SET_QUERY_DATA_FROM_OFFLINE

## Signature

```c
void UGC_SET_QUERY_DATA_FROM_OFFLINE(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
UgcSetQueryDataFromOffline(p0)

-- always available, by hash
Citizen.InvokeNative(0xF98DDE0A8ED09323, p0)
```

### JavaScript

```js
UgcSetQueryDataFromOffline(p0);

// by hash
Citizen.invokeNative('0xF98DDE0A8ED09323', p0);
```

### C#

```csharp
Function.Call((Hash)0xF98DDE0A8ED09323, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
