{"hash":"0xE0D73CDDEA79DDCD","ns":"NETWORK","name":"_ANIM_SCENE_TO_NET","slug":"_ANIM_SCENE_TO_NET","official":false,"named":true,"luaName":"AnimSceneToNet","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"animScene","type":"AnimScene"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_ANIM_SCENE_TO_NET","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_ANIM_SCENE_TO_NET.md","snippets":{"lua":"local retval = AnimSceneToNet(animScene)","luaInvoke":"local retval = Citizen.InvokeNative(0xE0D73CDDEA79DDCD, animScene, Citizen.ResultAsInteger())","js":"const retval = AnimSceneToNet(animScene);","jsInvoke":"const retval = Citizen.invokeNative('0xE0D73CDDEA79DDCD', animScene, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xE0D73CDDEA79DDCD, animScene);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}