# NETWORK::_ANIM_SCENE_TO_NET

- **Hash:** `0xE0D73CDDEA79DDCD`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `AnimSceneToNet`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_ANIM_SCENE_TO_NET

## Signature

```c
int _ANIM_SCENE_TO_NET(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = AnimSceneToNet(animScene)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE0D73CDDEA79DDCD, animScene, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = AnimSceneToNet(animScene);

// by hash
const retval = Citizen.invokeNative('0xE0D73CDDEA79DDCD', animScene, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE0D73CDDEA79DDCD, animScene);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
