# NETWORK::_CLEAR_LAUNCH_PARAM

- **Hash:** `0x782C94DB6469634D`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `ClearLaunchParam`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_CLEAR_LAUNCH_PARAM

## Signature

```c
void _CLEAR_LAUNCH_PARAM(const char* paramName);
```

## Parameters

- `paramName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
ClearLaunchParam(paramName)

-- always available, by hash
Citizen.InvokeNative(0x782C94DB6469634D, paramName)
```

### JavaScript

```js
ClearLaunchParam(paramName);

// by hash
Citizen.invokeNative('0x782C94DB6469634D', paramName);
```

### C#

```csharp
Function.Call((Hash)0x782C94DB6469634D, paramName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
