# NETWORK::_GET_LAUNCH_PARAM_STRING

- **Hash:** `0xC59AB6A04333C502`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `GetLaunchParamString`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_GET_LAUNCH_PARAM_STRING

## Signature

```c
const char* _GET_LAUNCH_PARAM_STRING();
```

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = GetLaunchParamString()

-- always available, by hash
local retval = Citizen.InvokeNative(0xC59AB6A04333C502, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetLaunchParamString();

// by hash
const retval = Citizen.invokeNative('0xC59AB6A04333C502', Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0xC59AB6A04333C502);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [NETWORK::_SET_LAUNCH_PARAM_STRING](https://natives.borderlinerp.com/natives/NETWORK/_SET_LAUNCH_PARAM_STRING.md)

*Sources: alloc8or RDR3 NativeDB.*
