{"hash":"0xDCC4B7F7112E8AB7","ns":"NETWORK","name":"_GET_PLAYER_WAYPOINT_IS_ACTIVE","slug":"_GET_PLAYER_WAYPOINT_IS_ACTIVE","official":false,"named":true,"luaName":"GetPlayerWaypointIsActive","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_GET_PLAYER_WAYPOINT_IS_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_GET_PLAYER_WAYPOINT_IS_ACTIVE.md","snippets":{"lua":"local retval = GetPlayerWaypointIsActive(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xDCC4B7F7112E8AB7, player, Citizen.ReturnResultAnyway())","js":"const retval = GetPlayerWaypointIsActive(player);","jsInvoke":"const retval = Citizen.invokeNative('0xDCC4B7F7112E8AB7', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xDCC4B7F7112E8AB7, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}