{"hash":"0xD0541EF28E9C4783","ns":"NETWORK","name":"_GET_SOCIAL_MATCHMAKING_ALLOWED","slug":"_GET_SOCIAL_MATCHMAKING_ALLOWED","official":false,"named":true,"luaName":"GetSocialMatchmakingAllowed","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x777D0571A466B520"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_GET_SOCIAL_MATCHMAKING_ALLOWED","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_GET_SOCIAL_MATCHMAKING_ALLOWED.md","snippets":{"lua":"local retval = GetSocialMatchmakingAllowed()","luaInvoke":"local retval = Citizen.InvokeNative(0xD0541EF28E9C4783, Citizen.ReturnResultAnyway())","js":"const retval = GetSocialMatchmakingAllowed();","jsInvoke":"const retval = Citizen.invokeNative('0xD0541EF28E9C4783', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xD0541EF28E9C4783);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}