# NETWORK::_NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST

- **Hash:** `0x157D8F3DE12B307F`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkAddPlayerToRecentGamersList`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST

## Signature

```c
void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST(Player player, int p1);
```

## Parameters

- `player` (`Player`)
- `p1` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkAddPlayerToRecentGamersList(player, p1)

-- always available, by hash
Citizen.InvokeNative(0x157D8F3DE12B307F, player, p1)
```

### JavaScript

```js
NetworkAddPlayerToRecentGamersList(player, p1);

// by hash
Citizen.invokeNative('0x157D8F3DE12B307F', player, p1);
```

### C#

```csharp
Function.Call((Hash)0x157D8F3DE12B307F, player, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
