{"hash":"0x1BAA028F52EED310","ns":"NETWORK","name":"_NETWORK_ALERT","slug":"_NETWORK_ALERT","official":false,"named":true,"luaName":"NetworkAlert","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ctx","type":"Hash"},{"name":"lh","type":"Hash"},{"name":"ec","type":"int"},{"name":"h","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_ALERT","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_ALERT.md","snippets":{"lua":"NetworkAlert(ctx, lh, ec, h)","luaInvoke":"Citizen.InvokeNative(0x1BAA028F52EED310, ctx, lh, ec, h)","js":"NetworkAlert(ctx, lh, ec, h);","jsInvoke":"Citizen.invokeNative('0x1BAA028F52EED310', ctx, lh, ec, h);","csharp":"Function.Call((Hash)0x1BAA028F52EED310, ctx, lh, ec, h);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}