{"hash":"0x11820D1AE80DEA39","ns":"NETWORK","name":"_NETWORK_ARE_PLAYERS_IN_SAME_PLATFORM_PARTY","slug":"_NETWORK_ARE_PLAYERS_IN_SAME_PLATFORM_PARTY","official":false,"named":true,"luaName":"NetworkArePlayersInSamePlatformParty","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle1","type":"Any*"},{"name":"gamerHandle2","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_ARE_PLAYERS_IN_SAME_PLATFORM_PARTY","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_ARE_PLAYERS_IN_SAME_PLATFORM_PARTY.md","snippets":{"lua":"local retval, gamerHandle1, gamerHandle2 = NetworkArePlayersInSamePlatformParty()","luaInvoke":"local retval, gamerHandle1, gamerHandle2 = Citizen.InvokeNative(0x11820D1AE80DEA39, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle1, gamerHandle2] = NetworkArePlayersInSamePlatformParty();","jsInvoke":"const [retval, gamerHandle1, gamerHandle2] = Citizen.invokeNative('0x11820D1AE80DEA39', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var gamerHandle1 = new OutputArgument();\nvar gamerHandle2 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x11820D1AE80DEA39, gamerHandle1, gamerHandle2);\n// gamerHandle1.GetResult<int>()\n// gamerHandle2.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}