# NETWORK::_NETWORK_AUTO_SESSION_IS_PROCESSING_SESSION_SPLIT

- **Hash:** `0xA021095C983F20D8`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkAutoSessionIsProcessingSessionSplit`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_AUTO_SESSION_IS_PROCESSING_SESSION_SPLIT

## Signature

```c
BOOL _NETWORK_AUTO_SESSION_IS_PROCESSING_SESSION_SPLIT();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkAutoSessionIsProcessingSessionSplit()

-- always available, by hash
local retval = Citizen.InvokeNative(0xA021095C983F20D8, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkAutoSessionIsProcessingSessionSplit();

// by hash
const retval = Citizen.invokeNative('0xA021095C983F20D8', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA021095C983F20D8);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
