{"hash":"0x65F040D91001ED4B","ns":"NETWORK","name":"_NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME","slug":"_NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME","official":false,"named":true,"luaName":"NetworkClearClockOverrideOvertime","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"milliseconds","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME.md","snippets":{"lua":"NetworkClearClockOverrideOvertime(milliseconds)","luaInvoke":"Citizen.InvokeNative(0x65F040D91001ED4B, milliseconds)","js":"NetworkClearClockOverrideOvertime(milliseconds);","jsInvoke":"Citizen.invokeNative('0x65F040D91001ED4B', milliseconds);","csharp":"Function.Call((Hash)0x65F040D91001ED4B, milliseconds);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}