{"hash":"0x669E223E64B1903C","ns":"NETWORK","name":"_NETWORK_CLOCK_TIME_OVERRIDE","slug":"_NETWORK_CLOCK_TIME_OVERRIDE","official":false,"named":true,"luaName":"NetworkClockTimeOverride","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"hour","type":"int"},{"name":"minute","type":"int"},{"name":"second","type":"int"},{"name":"transitionTime","type":"int"},{"name":"pauseClock","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_CLOCK_TIME_OVERRIDE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_CLOCK_TIME_OVERRIDE.md","snippets":{"lua":"NetworkClockTimeOverride(hour, minute, second, transitionTime, pauseClock)","luaInvoke":"Citizen.InvokeNative(0x669E223E64B1903C, hour, minute, second, transitionTime, pauseClock)","js":"NetworkClockTimeOverride(hour, minute, second, transitionTime, pauseClock);","jsInvoke":"Citizen.invokeNative('0x669E223E64B1903C', hour, minute, second, transitionTime, pauseClock);","csharp":"Function.Call((Hash)0x669E223E64B1903C, hour, minute, second, transitionTime, pauseClock);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}