{"hash":"0xE28C13ECC36FF14E","ns":"NETWORK","name":"_NETWORK_CLOCK_TIME_OVERRIDE_2","slug":"_NETWORK_CLOCK_TIME_OVERRIDE_2","official":false,"named":true,"luaName":"NetworkClockTimeOverride_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"hour","type":"int"},{"name":"minute","type":"int"},{"name":"second","type":"int"},{"name":"transitionTime","type":"int"},{"name":"pauseClock","type":"BOOL"},{"name":"clockwise","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_CLOCK_TIME_OVERRIDE_2","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_CLOCK_TIME_OVERRIDE_2.md","snippets":{"lua":"NetworkClockTimeOverride_2(hour, minute, second, transitionTime, pauseClock, clockwise)","luaInvoke":"Citizen.InvokeNative(0xE28C13ECC36FF14E, hour, minute, second, transitionTime, pauseClock, clockwise)","js":"NetworkClockTimeOverride_2(hour, minute, second, transitionTime, pauseClock, clockwise);","jsInvoke":"Citizen.invokeNative('0xE28C13ECC36FF14E', hour, minute, second, transitionTime, pauseClock, clockwise);","csharp":"Function.Call((Hash)0xE28C13ECC36FF14E, hour, minute, second, transitionTime, pauseClock, clockwise);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}