{"hash":"0xA3EEC0A5AFF3FC5B","ns":"NETWORK","name":"_NETWORK_GET_CURRENT_FRIEND_PAGE_DATA","slug":"_NETWORK_GET_CURRENT_FRIEND_PAGE_DATA","official":false,"named":true,"luaName":"NetworkGetCurrentFriendPageData","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_CURRENT_FRIEND_PAGE_DATA","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_CURRENT_FRIEND_PAGE_DATA.md","snippets":{"lua":"local retval, p0 = NetworkGetCurrentFriendPageData(p0)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0xA3EEC0A5AFF3FC5B, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())","js":"const [retval, p0] = NetworkGetCurrentFriendPageData(p0);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0xA3EEC0A5AFF3FC5B', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xA3EEC0A5AFF3FC5B, p0);\n// p0.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}