{"hash":"0xDD7806FD0543BC3D","ns":"NETWORK","name":"_NETWORK_GET_GLOBAL_ENTITY_FLAGS","slug":"_NETWORK_GET_GLOBAL_ENTITY_FLAGS","official":false,"named":true,"luaName":"NetworkGetGlobalEntityFlags","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","unused":true,"sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_GLOBAL_ENTITY_FLAGS","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_GLOBAL_ENTITY_FLAGS.md","snippets":{"lua":"local retval = NetworkGetGlobalEntityFlags(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0xDD7806FD0543BC3D, entity, Citizen.ResultAsInteger())","js":"const retval = NetworkGetGlobalEntityFlags(entity);","jsInvoke":"const retval = Citizen.invokeNative('0xDD7806FD0543BC3D', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xDD7806FD0543BC3D, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}