{"hash":"0xFB9ECED5B68F3B78","ns":"NETWORK","name":"_NETWORK_GET_INSTANCE_ID_OF_THREAD","slug":"_NETWORK_GET_INSTANCE_ID_OF_THREAD","official":false,"named":true,"luaName":"NetworkGetInstanceIdOfThread","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"threadId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_INSTANCE_ID_OF_THREAD","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_INSTANCE_ID_OF_THREAD.md","snippets":{"lua":"local retval = NetworkGetInstanceIdOfThread(threadId)","luaInvoke":"local retval = Citizen.InvokeNative(0xFB9ECED5B68F3B78, threadId, Citizen.ResultAsInteger())","js":"const retval = NetworkGetInstanceIdOfThread(threadId);","jsInvoke":"const retval = Citizen.invokeNative('0xFB9ECED5B68F3B78', threadId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xFB9ECED5B68F3B78, threadId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}