# NETWORK::_NETWORK_GET_ROS_TITLE_NAME

- **Hash:** `0xAC6153A0722F524C`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetRosTitleName`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_ROS_TITLE_NAME

## Signature

```c
const char* _NETWORK_GET_ROS_TITLE_NAME();
```

## Returns

`const char*`

## Description

Returns CGameConfig->ConfigOnlineServices->RosTitleName (see gameconfig.xml)

## Usage

### Lua

```lua
local retval = NetworkGetRosTitleName()

-- always available, by hash
local retval = Citizen.InvokeNative(0xAC6153A0722F524C, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = NetworkGetRosTitleName();

// by hash
const retval = Citizen.invokeNative('0xAC6153A0722F524C', Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0xAC6153A0722F524C);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
