{"hash":"0x8DC9AA3B508B1A85","ns":"NETWORK","name":"_NETWORK_GET_SESSION_HOST","slug":"_NETWORK_GET_SESSION_HOST","official":false,"named":true,"luaName":"NetworkGetSessionHost","game":"rdr3","apiset":"client","returnType":"Player","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_SESSION_HOST","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_GET_SESSION_HOST.md","snippets":{"lua":"local retval = NetworkGetSessionHost()","luaInvoke":"local retval = Citizen.InvokeNative(0x8DC9AA3B508B1A85, Citizen.ResultAsInteger())","js":"const retval = NetworkGetSessionHost();","jsInvoke":"const retval = Citizen.invokeNative('0x8DC9AA3B508B1A85', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x8DC9AA3B508B1A85);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}