{"hash":"0x25189F9908E9CD65","ns":"NETWORK","name":"_NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED","slug":"_NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED","official":false,"named":true,"luaName":"NetworkHasCurrentGetGamerStatusStarted","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED.md","snippets":{"lua":"local retval = NetworkHasCurrentGetGamerStatusStarted()","luaInvoke":"local retval = Citizen.InvokeNative(0x25189F9908E9CD65, Citizen.ReturnResultAnyway())","js":"const retval = NetworkHasCurrentGetGamerStatusStarted();","jsInvoke":"const retval = Citizen.invokeNative('0x25189F9908E9CD65', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x25189F9908E9CD65);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}