# NETWORK::_NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED

- **Hash:** `0x25189F9908E9CD65`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkHasCurrentGetGamerStatusStarted`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED

## Signature

```c
BOOL _NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkHasCurrentGetGamerStatusStarted()

-- always available, by hash
local retval = Citizen.InvokeNative(0x25189F9908E9CD65, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkHasCurrentGetGamerStatusStarted();

// by hash
const retval = Citizen.invokeNative('0x25189F9908E9CD65', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x25189F9908E9CD65);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
