{"hash":"0xE348D1404BD80146","ns":"NETWORK","name":"_NETWORK_IS_FRIEND_HANDLE_ONLINE","slug":"_NETWORK_IS_FRIEND_HANDLE_ONLINE","official":false,"named":true,"luaName":"NetworkIsFriendHandleOnline","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_FRIEND_HANDLE_ONLINE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_FRIEND_HANDLE_ONLINE.md","snippets":{"lua":"local retval, gamerHandle = NetworkIsFriendHandleOnline(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0xE348D1404BD80146, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle] = NetworkIsFriendHandleOnline(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0xE348D1404BD80146', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xE348D1404BD80146, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}