{"hash":"0xC5196C42DE19F646","ns":"NETWORK","name":"_NETWORK_IS_IN_SESSION_LOBBY","slug":"_NETWORK_IS_IN_SESSION_LOBBY","official":false,"named":true,"luaName":"NetworkIsInSessionLobby","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"Hardcoded to return false.","descriptions":[{"source":"alloc8or","format":"text","body":"Hardcoded to return false."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_IN_SESSION_LOBBY","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_IN_SESSION_LOBBY.md","snippets":{"lua":"local retval = NetworkIsInSessionLobby()","luaInvoke":"local retval = Citizen.InvokeNative(0xC5196C42DE19F646, Citizen.ReturnResultAnyway())","js":"const retval = NetworkIsInSessionLobby();","jsInvoke":"const retval = Citizen.invokeNative('0xC5196C42DE19F646', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xC5196C42DE19F646);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}