{"hash":"0x5B709519997ECF0F","ns":"NETWORK","name":"_NETWORK_IS_PLAYER_IN_SPECTATOR_MODE","slug":"_NETWORK_IS_PLAYER_IN_SPECTATOR_MODE","official":false,"named":true,"luaName":"NetworkIsPlayerInSpectatorMode","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_PLAYER_IN_SPECTATOR_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_PLAYER_IN_SPECTATOR_MODE.md","snippets":{"lua":"local retval = NetworkIsPlayerInSpectatorMode(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x5B709519997ECF0F, player, Citizen.ReturnResultAnyway())","js":"const retval = NetworkIsPlayerInSpectatorMode(player);","jsInvoke":"const retval = Citizen.invokeNative('0x5B709519997ECF0F', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x5B709519997ECF0F, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}