{"hash":"0xA21E3BAD0A42D199","ns":"NETWORK","name":"_NETWORK_IS_PREVIOUS_UPLOAD_PENDING","slug":"_NETWORK_IS_PREVIOUS_UPLOAD_PENDING","official":false,"named":true,"luaName":"NetworkIsPreviousUploadPending","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"_NETWORK_IS_T* - _NETWORK_RE*","descriptions":[{"source":"alloc8or","format":"text","body":"_NETWORK_IS_T* - _NETWORK_RE*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_PREVIOUS_UPLOAD_PENDING","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_PREVIOUS_UPLOAD_PENDING.md","snippets":{"lua":"local retval = NetworkIsPreviousUploadPending()","luaInvoke":"local retval = Citizen.InvokeNative(0xA21E3BAD0A42D199, Citizen.ReturnResultAnyway())","js":"const retval = NetworkIsPreviousUploadPending();","jsInvoke":"const retval = Citizen.invokeNative('0xA21E3BAD0A42D199', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA21E3BAD0A42D199);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}