{"hash":"0x31DAD2CD6D49546E","ns":"NETWORK","name":"_NETWORK_IS_THREAD_ACTIVE","slug":"_NETWORK_IS_THREAD_ACTIVE","official":false,"named":true,"luaName":"NetworkIsThreadActive","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"threadId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_THREAD_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_THREAD_ACTIVE.md","snippets":{"lua":"local retval = NetworkIsThreadActive(threadId)","luaInvoke":"local retval = Citizen.InvokeNative(0x31DAD2CD6D49546E, threadId, Citizen.ReturnResultAnyway())","js":"const retval = NetworkIsThreadActive(threadId);","jsInvoke":"const retval = Citizen.invokeNative('0x31DAD2CD6D49546E', threadId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x31DAD2CD6D49546E, threadId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}