{"hash":"0xE525878A35B9EEBD","ns":"NETWORK","name":"_NETWORK_IS_TRACKED_PLAYER_VISIBLE","slug":"_NETWORK_IS_TRACKED_PLAYER_VISIBLE","official":false,"named":true,"luaName":"NetworkIsTrackedPlayerVisible","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"},{"name":"trackedPlayer","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_TRACKED_PLAYER_VISIBLE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_IS_TRACKED_PLAYER_VISIBLE.md","snippets":{"lua":"local retval = NetworkIsTrackedPlayerVisible(player, trackedPlayer)","luaInvoke":"local retval = Citizen.InvokeNative(0xE525878A35B9EEBD, player, trackedPlayer, Citizen.ReturnResultAnyway())","js":"const retval = NetworkIsTrackedPlayerVisible(player, trackedPlayer);","jsInvoke":"const retval = Citizen.invokeNative('0xE525878A35B9EEBD', player, trackedPlayer, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE525878A35B9EEBD, player, trackedPlayer);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}