{"hash":"0x2A48D9567940598F","ns":"NETWORK","name":"_NETWORK_PERSONA_PHOTO_WRITE_LOCAL","slug":"_NETWORK_PERSONA_PHOTO_WRITE_LOCAL","official":false,"named":true,"luaName":"NetworkPersonaPhotoWriteLocal","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"texture","type":"const char*"},{"name":"playerSlot","type":"int"},{"name":"p2","type":"int"},{"name":"personaPhotoLocalCacheType","type":"int"}],"summary":"Returns false if pedshot push failed","descriptions":[{"source":"alloc8or","format":"text","body":"Returns false if pedshot push failed"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_PERSONA_PHOTO_WRITE_LOCAL","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_PERSONA_PHOTO_WRITE_LOCAL.md","snippets":{"lua":"local retval = NetworkPersonaPhotoWriteLocal(texture, playerSlot, p2, personaPhotoLocalCacheType)","luaInvoke":"local retval = Citizen.InvokeNative(0x2A48D9567940598F, texture, playerSlot, p2, personaPhotoLocalCacheType, Citizen.ReturnResultAnyway())","js":"const retval = NetworkPersonaPhotoWriteLocal(texture, playerSlot, p2, personaPhotoLocalCacheType);","jsInvoke":"const retval = Citizen.invokeNative('0x2A48D9567940598F', texture, playerSlot, p2, personaPhotoLocalCacheType, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x2A48D9567940598F, texture, playerSlot, p2, personaPhotoLocalCacheType);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}