# NETWORK::_NETWORK_PERSONA_PHOTO_WRITE_SC_PROFILE

- **Hash:** `0xB72999D3120599DF`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkPersonaPhotoWriteScProfile`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_PERSONA_PHOTO_WRITE_SC_PROFILE

## Signature

```c
BOOL _NETWORK_PERSONA_PHOTO_WRITE_SC_PROFILE(const char* texture, int personaPhotoType, int formatIndex);
```

## Parameters

- `texture` (`const char*`)
- `personaPhotoType` (`int`)
- `formatIndex` (`int`)

## Returns

`BOOL`

## Description

Returns false if pedshot push failed

## Usage

### Lua

```lua
local retval = NetworkPersonaPhotoWriteScProfile(texture, personaPhotoType, formatIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB72999D3120599DF, texture, personaPhotoType, formatIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkPersonaPhotoWriteScProfile(texture, personaPhotoType, formatIndex);

// by hash
const retval = Citizen.invokeNative('0xB72999D3120599DF', texture, personaPhotoType, formatIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB72999D3120599DF, texture, personaPhotoType, formatIndex);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
