{"hash":"0xAAA92B631B13F614","ns":"NETWORK","name":"_NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE","slug":"_NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE","official":false,"named":true,"luaName":"NetworkRequestControlOfAnimScene","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE.md","snippets":{"lua":"local retval = NetworkRequestControlOfAnimScene(animScene)","luaInvoke":"local retval = Citizen.InvokeNative(0xAAA92B631B13F614, animScene, Citizen.ReturnResultAnyway())","js":"const retval = NetworkRequestControlOfAnimScene(animScene);","jsInvoke":"const retval = Citizen.invokeNative('0xAAA92B631B13F614', animScene, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xAAA92B631B13F614, animScene);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}