{"hash":"0xE47001B7CB8B98AE","ns":"NETWORK","name":"_NETWORK_SEND_SESSION_INVITE","slug":"_NETWORK_SEND_SESSION_INVITE","official":false,"named":true,"luaName":"NetworkSendSessionInvite","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"},{"name":"contentId","type":"const char*"},{"name":"data","type":"Any*"},{"name":"dataSize","type":"int"},{"name":"p4","type":"int"},{"name":"flags","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SEND_SESSION_INVITE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SEND_SESSION_INVITE.md","snippets":{"lua":"local retval, gamerHandle, data = NetworkSendSessionInvite(contentId, dataSize, p4, flags)","luaInvoke":"local retval, gamerHandle, data = Citizen.InvokeNative(0xE47001B7CB8B98AE, Citizen.PointerValueInt(), contentId, Citizen.PointerValueInt(), dataSize, p4, flags, Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle, data] = NetworkSendSessionInvite(contentId, dataSize, p4, flags);","jsInvoke":"const [retval, gamerHandle, data] = Citizen.invokeNative('0xE47001B7CB8B98AE', Citizen.pointerValueInt(), contentId, Citizen.pointerValueInt(), dataSize, p4, flags, Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nvar data = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xE47001B7CB8B98AE, gamerHandle, contentId, data, dataSize, p4, flags);\n// gamerHandle.GetResult<int>()\n// data.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}